Changed around line 1
+ class Game {
+ constructor() {
+ this.canvas = document.getElementById('gameCanvas');
+ this.gl = this.canvas.getContext('webgl');
+ this.isPlaying = false;
+ this.setupEventListeners();
+ this.initWebGL();
+ }
+
+ setupEventListeners() {
+ document.getElementById('playButton').addEventListener('click', () => {
+ this.startGame();
+ });
+
+ document.getElementById('controls').addEventListener('click', () => {
+ document.getElementById('instructions').classList.remove('hidden');
+ });
+
+ document.querySelector('.close').addEventListener('click', () => {
+ document.getElementById('instructions').classList.add('hidden');
+ });
+
+ document.addEventListener('keydown', (e) => this.handleKeyPress(e));
+ document.addEventListener('pointerlockchange', () => this.handlePointerLock());
+ }
+
+ initWebGL() {
+ if (!this.gl) {
+ alert('WebGL not supported');
+ return;
+ }
+
+ // Basic WebGL setup
+ this.gl.clearColor(0.529, 0.808, 0.922, 1.0); // Sky blue
+ this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
+ this.gl.enable(this.gl.DEPTH_TEST);
+ this.gl.viewport(0, 0, this.canvas.width, this.canvas.height);
+ }
+
+ startGame() {
+ this.canvas.requestPointerLock();
+ this.isPlaying = true;
+ this.gameLoop();
+ }
+
+ handlePointerLock() {
+ if (document.pointerLockElement === this.canvas) {
+ this.isPlaying = true;
+ } else {
+ this.isPlaying = false;
+ }
+ }
+
+ handleKeyPress(e) {
+ if (!this.isPlaying) return;
+
+ switch(e.code) {
+ case 'KeyW':
+ // Move forward
+ break;
+ case 'KeyS':
+ // Move backward
+ break;
+ case 'KeyA':
+ // Move left
+ break;
+ case 'KeyD':
+ // Move right
+ break;
+ case 'Space':
+ // Jump
+ break;
+ case 'Escape':
+ document.exitPointerLock();
+ break;
+ }
+ }
+
+ gameLoop() {
+ if (!this.isPlaying) return;
+
+ // Clear the canvas
+ this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
+
+ // Game update logic would go here
+
+ requestAnimationFrame(() => this.gameLoop());
+ }
+ }
+
+ // Initialize game when page loads
+ window.addEventListener('load', () => {
+ const game = new Game();
+ });